Journal:
Article Title: Multibody dynamic simulation of knee contact mechanics
doi: 10.1016/j.medengphy.2004.07.004
Figure Lengend Snippet: Survey of three-dimensional knee contact models where bone poses are determined using multibody rather than finite element methods. Bones are treated as rigid bodies possessing rigid or deformable contact surfaces. Only one study was dynamic and used a full-body rather than knee-only model, though this study used rigid rather than deformable contact theory.
Article Snippet: The first application involves static analysis (via dynamic simulation) of a natural knee model and the second is a dynamic simulation of an artificial knee model. A commercial multibody dynamics simulation code (Pro/MECHANICA MOTION, Parametric Technology Corporation, Waltham, MA) was used as the test bed for both models, where the tibia was welded to ground and the femur connected to the tibia via a six degree-of-freedom joint.
Techniques: